Since I’ve been familiarizing myself with the different coloring capabilities of Photoshop and Illustrator, I thought that it would be worthwhile to do test. I have a caveman here that I’ve colored in Illustrator and Photoshop. Both have their strengths, and depending on what a client wants, either has it’s benefits.
I love Illustrator’s pressure sensitive brush for applying strong light sources and strong shadows. I am sure that there is a way to apply colors and textures in a more subtle manner, but I am still working through the coloring interface to get to that point.
I learned to color in Photoshop, and I love the subtle touches one can apply with the brushes. In Photoshop, I still apply strong light sources and shadows in the same manner that I would in Illustrator, but I think Photoshop’s strength lies in it’s ability to endow nuances to digital coloring. However, we’ll see how I feel once I progress in Illustrator.
Having just played Farcry: Primal, I’ve been much taken with cave-people culture. It was a strange and beautiful time for humanity, living on the brink of extinction and at the mercy of the elements. I guess we’re always at the mercy of the elements, but that condition is heightened greatly in cave-folk time.
I do wonder a great deal about cave-denizen clothes: I see a lot of pelts in depictions of cave times, but I also see what one can only describe as pants or leggings. At what point were pants invented? How were these paleo-pants suspended? What materials did they use? I will probably not look into these questions, so they remain a mystery.
I drew these cave-friends with technical pens on toned paper, to simulate a cave-painting feel. I also used a white pencil for highlights, and on the first, I even used a little charcoal, to give it a real, dirty cave feel.